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Old Jun 23, 2006, 08:20 PM // 20:20   #1
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Default Suggestion for Survivor Title

Lets open this title up a little bit and make it possible for current characters to achieve this. Here's my suggestion:

You do not need to have 0 deaths to get the title, but you still need to achieve the required amount of experience without dying. So, if at any point, you gain 140,600 xp since your last death, you get the first rank of the title.

To get the max for this title, you would have to earn 1,337,500 xp since your last death.

If you die, the 'xp counter' gets reset, but you keep any title you may have earned.

This lets existing Tyrian characters achieve the title, while still retaining the inherent difficulty of the title.

Thoughts?
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Old Jun 23, 2006, 08:35 PM // 20:35   #2
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/signed.

A very suitable addition.
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Old Jun 23, 2006, 08:46 PM // 20:46   #3
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/signed.
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Old Jun 23, 2006, 09:00 PM // 21:00   #4
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Maybe if they took the current number of deaths that characters have and used that as a penalty.

Example:

Current number of deaths x 1000 if the amount extra experience you need for level 1.
A Character with 450 deaths.
140,600 + (450 * 1000) = 590,600 XP required for level 1.
587,500 + (450 * 2000) = 1,487,500 XP required for level 2.
1,337,500 + (450 * 3000) =2,687,500 XP required for level 3.

If you die before gaining the first title - it is reset and recalculated.
If you die after the first title - the next level is recalculated and reset to the XP you had when you gained the first title.
If you die after the second title - the next level is recalculated and reset to the XP you had when you gained the second title.

Just makes it more of a challenge for those that have died prior to the title being initiated.
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Old Jun 23, 2006, 09:27 PM // 21:27   #5
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No. Current deaths should not matter at all!

I'm a necro, I have run MF and have over 3,000 deaths. No title should exclude a specific class, and necros, well, we die a lot....Sometimes intentionally
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Old Jun 23, 2006, 10:03 PM // 22:03   #6
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This is at least the 4th separate thread made about this exact point on this exact board since Factions came out.

I really think the mods should sticky this thread or one of the others about the same thing because it doesn't make sense to have to keep making the same posts in support of this often-repeated idea again and again.

I will continue to support any and all threads dedicated to fixing the horribly-botched implementation of the Survivor Title.

/signed
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Old Jun 24, 2006, 12:23 AM // 00:23   #7
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Makes sense, because getting this title later in the game would be more difficult. Going for this title from the getgo you have 5000 xp missions and such to really speed it along.
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Old Jun 24, 2006, 01:20 AM // 01:20   #8
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/signed
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Old Jun 24, 2006, 01:24 AM // 01:24   #9
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Why not?

/signed
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Old Jun 24, 2006, 01:40 AM // 01:40   #10
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This would only increase the number of people leaving mid-mission when threatened with death
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Old Jun 24, 2006, 01:58 AM // 01:58   #11
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Quote:
Originally Posted by bubbadoll
This would only increase the number of people leaving mid-mission when threatened with death
Hasn't happened to me in the lower level missions, noone has said "I need to survivor, seeya"

Etc. etc.
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Old Jun 24, 2006, 02:59 AM // 02:59   #12
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yay make it so
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Old Jun 27, 2006, 10:22 AM // 10:22   #13
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Quote:
Originally Posted by ZenRgy
Hasn't happened to me in the lower level missions, noone has said "I need to survivor, seeya"

Etc. etc.

and when did i ever mention lower level missions? pfft. guess i should have made my point more clear. Anyway... Do ppl really tell u that they are gonna d/c cause of survivor.. doubt it.

Last edited by bubbadoll; Jun 27, 2006 at 11:11 AM // 11:11..
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Old Jun 27, 2006, 01:16 PM // 13:16   #14
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/signed
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Old Jun 27, 2006, 10:28 PM // 22:28   #15
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its a simple bloody premis..you are a survivor lvl 1, 2 and 3 because u have incurred 0 deaths, my 11 month old warrior would have no problem power farming his way through minos for 2 million xp, without dying.

im guessing many of the people posting above have 55monks, who will also have no problem Powerhousing through droves of drok trolls...kids...this isnt the point of the title, "farmer" advanced farmer "adept farmer" farmer extrordinare, these are all titles that should be implemented..its called survivor because of the 0 death rule, and should not be changed.

I understand no one wants to start they're character again, but what kind of a game would this be if it gave u exactly waht u want everytime u asked for it??? There are those who absolutley love this game to peices and as one of them , !survivor is another goal, and im going for it, the way it is not looking for an easy way.

*disclaimer* this post is not flaming anyone and remarks made that may seem offensive are not meant to be att all, gl hf gw till u die!
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Old Jun 28, 2006, 12:09 AM // 00:09   #16
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Quote:
Originally Posted by Juk3n
im guessing many of the people posting above have 55monks, who will also have no problem Powerhousing through droves of drok trolls...kids...this isnt the point of the title, "farmer" advanced farmer "adept farmer" farmer extrordinare, these are all titles that should be implemented..its called survivor because of the 0 death rule, and should not be changed.
Yea, and the Chest, Wisdom and Drunkard titles are all about skill.

I understand what you're saying, but maybe a 'Hardcore' option would work better in regards to 0 death characters.

Allow 'Survivor' to represeent people that have simply not died for a long time.
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Old Jun 28, 2006, 12:30 AM // 00:30   #17
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Quote:
Originally Posted by Dougal Kronik
Maybe if they took the current number of deaths that characters have and used that as a penalty.

Example:

Current number of deaths x 1000 if the amount extra experience you need for level 1.
A Character with 450 deaths.
140,600 + (450 * 1000) = 590,600 XP required for level 1.
587,500 + (450 * 2000) = 1,487,500 XP required for level 2.
1,337,500 + (450 * 3000) =2,687,500 XP required for level 3.

If you die before gaining the first title - it is reset and recalculated.
If you die after the first title - the next level is recalculated and reset to the XP you had when you gained the first title.
If you die after the second title - the next level is recalculated and reset to the XP you had when you gained the second title.

Just makes it more of a challenge for those that have died prior to the title being initiated.
same idea in a much better version
/fully signed
i didnt think 0 deaths would help me
last year thats why i agree
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Old Jun 28, 2006, 12:36 AM // 00:36   #18
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I think Dougal has the best idea. I hate restarting my characters for survivor... But... Due to farmability, I think it should be more difficult once you have died.
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Old Jun 28, 2006, 02:44 AM // 02:44   #19
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I posted this option in this thread:

Survivor: Needs some changes

Quote:
What if it were implemented in this way: (For a Tyrian character because I haven't played enough Factions to warrant an idea for Cantha)
· You go see Glint's Vision at Droknar's Forge.
· You are given a quest with conditional preparations.
· Place any customized items in your bags.
· Place your high level armor in your bags.
· Place other items in your storage or on nother characters.
· Nothing in your hands, backpack, beltpouch, and no armor.
· Your character is reset (like the characters after the FPE weekend) to level 1.
· You use your current Primary and Secondary profession.
· Your backpack, and beltpouch are emptied.
· Armor and weapons are reset to starter.
· Your Elites are disabled for that character.
· Your Skill points are reset to 0.
· Your bags become active after you reach level 15.
· Quests are not reset, nor are missions reset for your character.
· You must gain experience from killing mobs and any quests you never completed before on that character.
· At level 20 you are given the 30 extra attributes from the quests - if they were completed previously.
· At level 20 your secondary professions are available - if unlocked previously.

Your character gains the Survivor Title track and experience accumulated starts at 0. Deaths remain but cannot increase from this point. If you die while on the modified Survivor track - your bags are activated and restored to what they were prior to accepting the quest.

If you fail you can retry the quest. But the Survivor track starts at 0 each time you activate the quest.

This can only be attempted on one character per account at a time.

Just some ideas on how to implement the Survivor Title for existing characters.
Just another option to try and gain this title.

I feel that this title deserves some sort of sacrifice or penalty from the character that has already incurred deaths. To truly make it worth earning the title!

With one of these implementations, players that have both Prophecies and Factions Campaigns can earn the Kind of a Big Deal title without spending 1 gold coin.

Tyrian Grandmaster Cartographer
Protector of Tyria
Canthan Grandmaster Cartographer
Protector of Cantha
Survivor

This is the route I would take for this title.
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Old Jun 28, 2006, 03:18 AM // 03:18   #20
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/unsigned.

I like it the way it is now. It adds an edge to the title, and makes it different from the usual grind/spend a lot of gold titles. You can't drift off while doing it. . One misstep, death.

I also prefer not being able to get it on my existing toons, otherwise I'd feel compelled to go away and farm 1000000 xp on each of them ><.

Last edited by Kidney Licker; Jun 28, 2006 at 06:57 AM // 06:57..
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